Sarah Bettens - Stay



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Sarah Bettens & Floris Weight of this world

I can see it when i close my eyes
or when i fall asleep
I can hear it when i defend by the sound
of noone speaking
Every where i turned
Every word i learned
Every moment i should be in joy i earned
for a second that is mine
free of words and free of time
Just a place where i can smile
Free of questions i can never answer

its absurd
will i ever be
free of the way of this world

i can see U when i close my eyes
i can see my heart i
can hear U when it's U and me
and nobody is speaking
suddenly i know
there is a place i can go
i'm there and i'm alive
why it's happens - i don't know the answers

it's absurd
with U i can be
free of the way of this world

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K's Choice - "I Will Carry You"

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Reggie Watts iPhone "Pancakes" Song LIVE Improv on SIRIUS XM


Comic Reggie Watts makes a song about pancakes on his iPhone, live on SiriusXM's "Unmasked." Hosted by Ron Bennington, the exclusive original series features informal and interactive conversations with the superstars and emerging kings of Comedy. From George Carlin to Carlos Mencia to Jim Norton, each comedian shares a personal story of life, inspiration and the art of the laugh.

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Reggie Watts | It's Over
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Reggie Watts | Lost In The Options

Quotes & Notes

This "wetware,'' as science fiction writers call it, would
provide a direct, physical interface between a human nervous system on one
side, and computer hardware on the other. The computer technology for
such an interface is here; the understanding of the human nervous system is
not.

Although Jaron Lanier's company is working on "nerve chip'' that
would communicate directly with the brain, he's still convinced that the five
senses provide the best avenues for interface.

"There's no difference between the brain and the sense organs. The
body is a continuity. Perception begins in the retina. Mind and body are one.

"Just as the fish donned skin to walk the earth, and man donned a
space suit to walk in space, we'll now don cyber suits to walk in Cyberia.
--------------------------
In
ten years most of our daily operations, occupational, educational, and
recreational, will transpire in Cyberia. Each of us will be linked in thrilling
cyber exchanges with many others whom we may never meet in person.
Fact-to-face interactions will be reserved for special, intimate, precious,
sacramentalized events.''
Leary sees VR as

(now)
-------------
eyephone
Leary sees VR as an empowerment of the individual against the
brainwashing forces of industrial slavedriving and imperialist expansion:
"By the year 2000, the I.C. (inner city) kid will slip on the EyePhone,
don a form-fitting computer suit, and start inhabiting electronic
environments either self-designed or pulled up from menus.

These collective changes will emerge, which might be sort of like
the Jungian level of virtual reality.'' Users will literally "see'' what the other
means.
--------------------------------

"He walked into the painting,'' remarks one of the peanut gallery
watching my progress. "Push reset.''
"That's not one of the ones you can walk into,'' Bryan tells me as he
punches some commands into the computer. "Let's try a different world.''
'LOADING WORLD 1203.WLD'

There's a
glitch in the program somewhere.

In Cyberia at least, reality is directly
dependent on our ability to actively participate in its creation. Designer
reality must be interactive rather than passive. The user must be part of the
iterative equation. Just as Craig Neidorf was most fascinated by the parts of
his Adventure video game that were not in the instructions, cyberians need
to see themselves as the source of their own experience.

Troy puts the key in the ignition but doesn't crank the engine. "They
want you to smoke a joint first.''
"I really don't smoke pot anymore,'' I confess.
"It proves you're not a cop,'' says Jack,
-----------------------------------
"People don't notice shit, anymore,'' says Jack, who is busy with his
video equipment. "They're all hypnotized.''
---------------------------------------
But no more dangerous or daring than exploits of Cyberia's many
other denizens, with whom we all, by choice or necessity, are becoming
much more intimate. We have just peered through the first window into
Cyberia--the computer monitors, digital goggles, and automatic teller
screens that provide instant access to the technosphere. But, as we'll soon
see, Cyberia is made up of much more than information networks. It can
also be accessed personally, socially, artistically, and, perhaps easiest of all,
chemically.

Seeing is Beholding


Terence McKenna--considered by many the successor to Tim Leary's
psychedelic dynasty--couldn't make it to Big Heart City Friday night for the
elder's party. The bearded, lanky, forty-somethingish Irishman was deep
into a Macintosh file, putting the finishing touches on his latest manuscript
about the use of mind-altering plants by ancient cultures. But by Saturday
morning he was ready to descend from his small mountaintop ranch house
to talk about the virtual reality that has his fans so excited.
We're backstage with McKenna at a rave where he'll be speaking about
drugs, consciousness, and the end of time. The luckiest of friends and
mentees hang out with him in his dressing room as he prepares to go on.


Terence ponders a moment
and then he's off, sounding like a Celtic bard.
"I link virtual reality to psychedelic drugs because I think that if you
look at the evolution of organism and self-expression and language,
language is seen to be some kind of process that actually tends toward the
visible.'' McKenna strings his thoughts together into a breathless oral
continuum. "The small mouth-noise way of communicating is highly
provisional; we may be moving toward an environment of language that is
beheld rather than heard.''

"This would be like a kind of telepathy, but it would be much more than
that: A world of visible language is a world where the individual doesn't
really exist in the same way that the print-created world sanctions what we
call `point of view.' That's really what an ego is: it's a consistently defined
point of view within a context of narrative. Well, if you replace the idea that
life is a narrative with the idea that life is a vision, then you displace the
linear progression of events. I think this is technically within reach.''
To Terence, the invention of virtual reality, like the resurgence of
psychoactive drugs, serves as a kind of technological philosopher's stone,
bringing an inkling of the future reality into the present. It's both a hint from
our hyperdimensional future and an active, creative effort by cyberians to
50
reach that future.

"I like the concept of the philosopher's stone. The next messiah might
be a machine rather than a person. The philosopher's stone is a living stone.
It is being made. We are making it. We are like tunnelers drilling toward
something. The overmind is drilling toward us, and we are drilling toward it.
And when we meet, there will be an enormous revelation of the true nature
of being.
potter symbolism

So, according to McKenna, the psychedelic vision provides a glimse of
the truth cyberians are yearning for. But have psychedelics and virtual
reality really come to us as a philosopher's stone, or is it simply that our
philosopher's stoned?

From morph, meaning "forms,'' and genesis,
meaning "birth,'' these fields are a kind of cumulative record of the past
behaviors of species, groups, and even molecules, so that one member of a
set can learn from the experience of all the others.

According to Sheldrake, this is because, like
the mice, the atoms are all "connected'' to one another through
morphogenetic fields, and they "learn'' from the experiences of other atoms.
Sheldrake's picture of reality is a vast fractal of resonating fields.

Everything, no matter how small, is constantly affecting everything else. If
the tiniest detail in a fractal pattern echoes the overall design of the entire
fractal, then a change to (or the experience of) this remote piece changes
the overall picture (through the principles of feedback and iteration).

For precisely this
reason, McKenna always advises using only organic psychedelics, which have
well-developed morphogenetic fields: "I always say there are three tests for
a drug. It should occur in nature. That gives it a morpogenetic field of
resonance to the life of the planet. It should have a history of shamanic

usage [which gives it a morphogenetic field of resonance to the
consciousness of other human beings]. And it should be similar to or related
to neurotransmitters in the brain.

For
today's users, drugs (entheogens) are part of the continuing evolution of the human
species toward greater intelligence, empathy, and awareness.

From the principle of morphogenesis, cyberians infer that psychedelic
substances have the ability to reshape the experience of reality and thus--if
observer and observed are one--the reality itself.

The
trickle-down effect through the arts, media, and even big business created
what can be called a postpsychedelic climate, in which everything from
women's rights, civil rights, and peace activism to spirituality and the
computer revolution found suitable conditions for growth.

While drugs in the sixties worked to overcome social, moral,
and intellectual rigidity, drugs now enhance the privileges of the already
free. Cyberians using drugs do not need to learn that reality is arbitrary and
manipulable, or that the landscape of consciousness is broader than normal
waking-state awareness suggests. They have already learned this through
the experiences of men like Leary and Kesey. Instead, they take chemicals
for the express purpose of manipulating that reality and exploring the
uncharted regions of consciousness.


Psychedelics provide
a way to look at life unencumbered by the filters and models one normally
uses to process reality.

"Materialism really was at its densest and darkest before the sixties
and it did not allow us to see that anything else existed.

It was very important for some
people to reach states of mind that allowed them to see that there is more,
that we are more than just these physical bodies. I can't help feeling that
there were forces at work that went beyond anything that I can imagine.

all of a sudden, the skies opened up and books
came pouring down and wisdom came. And something started happening. I
think by now there are enough of us to have created a morphogenetic field
of awareness, that are open to more than the materialists believe.''
But Graboi believes that the LSD vision needs to be integrated
But Graboi believes that the LSD vision needs to be integrated into the
experience of America at large. It's not enough to tune in, turn on, and drop
out. The impulse now is to recreate reality consciously--and that happens
both through a morphogenetic resonance as well as good old-fashioned
work.
----------------------------------------
"I don't think we have a thing to learn from the past, now. We really
have to start creating new forms, and seeing real ways of being. This was
almost like the mammalian state coming to a somewhat higher octave in the
sixties, which was like a quantum leap forward in consciousness. It was a
gas. The end of a stage and the beginning of a new one. So right now there
are still these two elements very much alive: the old society wanting to pull
backward and keep us where we were, and the new one saying, `Hey, there
are new frontiers to conquer and they are in our minds and our hearts.'''
--------------------------------------------

It is during the
54
coming-down time--which makes up the majority of the experience--that the
clarity of vision or particular insight must be integrated into the normal
waking-state consciousness.

Just as when a person takes a vacation, it is not that the place
visited is any better than where he started. It's just different. The traveler
returns home changed

It seems that
humans need to change their minds in some way.


After all, one hopes to
learn something from a drug experience that he can use afterward. (All this
interest in meditation and yoga, all these various disciplines, it all began
with people taking these drugs and wanting to recreate these states without
drugs.) So, to the extent that they can, that is a useful quality.

Over There
So, the use of psychedelics can be seen as a means toward
experiencing free-flowing, designer reality: the goal, and the fun, is to
manipulate intentionally one's objectivity in order to reaffirm the arbitrary
nature of all the mind's constructs, revealing, perhaps, something truer
beneath the surface, material reality.


--------------------------------------
To some, though, it is not the just the change of consciousness that
makes psychedelics so appealing, but the qualitative difference in the states
of awareness they offer. The place people "go'' on a trip--the psychedelic
corridors of Cyberia--may even be a real space. According to Terence
McKenna's authoritative descriptions of that place, it is quite different from
normal waking-state consciousness:
The voyager journeys "into an invisible realm in which the causality of
the ordinary world is replaced with the rationale of natural magic. In this
realm, language, ideas, and meaning have greater power than cause and
effect. Sympathies, resonances, intentions, and personal will are
linguistically magnified through poetic rhetoric. The imagination is invoked
and sometimes its forms are beheld visibly. Within the magical mind-set of
the shaman, the ordinary connections of the world and what we call natural
laws are de-emphasized or ignored.''{EN1}
As McKenna describes it, this is not just a mindspace but more of a
netherworld, where the common laws of nature are no longer enforced. It is
a place where cause-and-effect logic no longer holds, where events and
objects function more as icons or symbols, where thoughts are beheld rather
than verbalized, and where phenomena like morphic resonance and the
fractal reality become consciously experienced. This is the description of
Cyberia.
---------------------------------------------


Going up is the voyage to that space,
peaking is the un-self-conscious experience of the new world, and coming
down is the reintegration during which the essence of the peak experience is
translated into a language or set of images a person can refer to later, at
baseline reality.

CHAPTER 6
Making Connections
Distribution and Manufacture
---------------------------
"The sixth sense of society as a whole also lies in its connectivity and
its ability to intercommunicate. When society becomes enlightened, its third
eye happens to be that connectivity. That's the evolutionary factor.''
-----------------------------------------------------------
As these
groups develop their own identities, they gain a certain amount of
awareness about themselves as a collective conscious.

Now that we've left the industrial age and come
into the information age, the rate information exchanges is increasing
exponentially. It's very fast; you can look at it in binary terms. Two, four,
eight, sixteen, thirty-two--that's how fast the information multiplies. What's
going on is, the way people learn, is they cause an imprint in their
subconscious, and then they're able to build a type of structure on their
imprint which represents their knowledge. And how they see their own
knowledge is their own wisdom ... it's their knowledge of their knowledge.''

the cyberian difference is that psychedelic activity now
becomes part of an overall fractal pattern, experienced, in one way or
another, by everyone.

The world changes
because it is observed differently.


Like computer
hackers who understand the technology better than its adult users, the kids
making drugs know more about the chemistry than the regulatory agencies.


The E Conspiracy
The circuits of the brain which mediate alarm, fear, flight, fight,
lust, and territorial paranoia are temporarily disconnected. You see
everything with total clarity, undistorted by animalistic urges. You
have reached
a state which the ancients have called nirvana, all seeing
bliss.

His scholarly and personal research on the chemical is vast, and he describes
the essence of the E-xperience well:
"You discover a secret doorway into a room in your house that you did
not previously know existed. It is a room in which both your inner
experience and your relations with others seem magically transformed. You
feel really good about yourself and your life. At the same time, everyone
who comes into this room seems more lovable. You find your thoughts
flowing, turning into words that previously were blocked by fear and
inhibition.

"After several hours, you return to your familiar abode, feeling tired
but different, more open. And your memory of your mystical passage may
help you in the days and weeks ahead to make all the other rooms of your
house more enjoyable.''
The main advantage of E is that it allows you to "take your ego with
you.''

E-volution

The E-inspired philosophy borrows heavily from the scientific and
mathematics theories of the past couple of decades. House kids talk about
fractals, chaos, and morphogenetic fields in the same sentence as Deee-
Lite's latest CD. Jody's "cultural neurotransmitter'' image refers back to
James Lovelock's Gaia hypothesis, which is the now well-supported notion
that planet Earth is itself a giant, biological organism. The planet is thought
to maintain conditions for sustaining life through a complex series of
feedbacks and iterations. A population of ocean microorganisms, for
example, may regulate the weather by controlling how much moisture is
released into the atmosphere. The more feedback loops Gaia has (in the
form of living plants and animals), the more precisely "she'' can maintain the
ecosystem.

----------------------------------
Each human being is
an individual neuron, but unaware of his connection to the global organism
as a whole. Evolution, then, depends on humanity's ability to link up to one
another and become a global consciousness.
-------------------------------------------
As more people
become connected, more feedback and iteration can occur, and the Gaian
mind can become more fully conscious.
-----------------------------------------

Boys don't need to dance with their
dates because there's no need for possessiveness or control. Everyone feels
secure--even secure enough to dance without a partner in a group of
strangers.

As club regulars arrive, they wink knowingly at one another. Jody
winks and nods at few, who gesture back coyly. The only information
communicated, really, is "I am, are you?'' The winkers are not so much the
"in'' crowd as the fraternity of the converted. They're all part of what one Tshirt
calls "The E Conspiracy.'' These are the carriers of the cultural virus. No
need to say anything at all. The E and the music will take care of everything
(wink, wink).

What's different
about house is that no one's trying to `spread the message.' It's more like,
we're into it because we love it, but we're not out to convert people. 'Groove
is in the heart' [a Deee-Lite lyric]. We just want to expose people to it.
People decide that they're into it because they respond to it on a heart level.
I think the bullshit's going to come apart of its own accord.''


So is this a dance floor filled with socially aware, fully realized designer
beings? Certainly not. It's a dance floor filled with smart kids, sexy kids, notso
smart kids, and not-so sexy kids, but they do seem to share an
understanding, in the body, of the timeless quality of bliss and how to
achieve it through a combination of dance

Huxley talked a lot about the importance of integrating the mystical
experience with the worldly experience. He had that one trip where he
decided, `The clear light is an ice cube. What's important is love and work in
the world.' And love and work in the world is what Ecstasy shows you. It's a
model for enlightenment,

So maybe revolution has become evolution as house culture awakens
to the fact that there is method behind Gaia'a madness, and that Darwin
wasn't completely right. Life naturally evolves toward greater selfawareness,
and we don't need to push it anywhere. The universe is not a
cold sea of indifference but the warm, living waters of an oversoul composed
of waves of love--Gaia's morphogenetic fields. The mock self-assuredness of
the "me'' generation gives way to the inner wink-wink-say-no-more knowing
of the E generation, as the sixties bell curve finally touches down, and ego
fully reintegrates into a postpsychedelic culture.

CHAPTER 7
The Blast Furnace of Disillusion


Color and the sense of a
reality-unlocking secret nearby pervade the experience. There is a sense of
other times, and of one's own infancy, and of wonder, wonder, and more
wonder. It is an audience with the alien nuncio. In the midst of this
experience, apparently at the end of human history, guarding gates that
seem surely to open on the howling maelstrom of the unspeakable
emptiness between the stars, is the Aeon.


"The Aeon, as Heraclitus presciently observed, is a child at play with
colored balls. Many diminutive beings are present there--the tykes, the selftransforming
machine elves of hyperspace

Here is the realm of that which is
stranger than we can suppose. Here is the mystery, alive, unscathed, still as
new for us as when our ancestors lived it fifteen thousand summers ago.

The Mysteries revealed are
real and if ever fully told will leave no stone upon another in the small world
we have gone so ill in.

"This is not the mecurial world of the UFO, to be invoked from lonely
hilltops; this is not the siren song of lost Atlantis wailing through the trailer
courts of crack-crazed America.

The user "penetrates'' another dimension, experiences
timelessness, and then enjoys nonverbal and nonlinear communication and
connectedness. Even "mind'' and "self'' unfold, freeing the user to roam
about this dimension unencumbered by physical, emotional, and mental
barriers. This is a psychopharmacological virtual reality.


The visual world begins to vibrate at the same
frequency until everything breaks up into geometric patterns and crystalline
twinkles. This is when the "machine elves'' show up, if they're going to. They
look like little elves, and sometimes hold wands or crystals and seem to be
dancing or operating some kind of light-and-glass machinery. The elves
definitely have a good time, but by the time the idea to join and dance with
the elves arises, they're gone and a different set of images parades by.


Terence and Dennis went to the Amazon
Amazon.com

triangle v -<3d cameras. what about bloodtest on people who seen it in line it flew over documented by natgeo....


---------------------
The two young men succeeded in putting Dennis into a
completely psychotic state for several weeks. But as Dennis freaked out,
Terence sat on the other side of their tent making notes and having insights.
What he realized in a sudden flash was that the structure of DNA resembles
that of the ancient Chinese I Ching sequence. Further, their functions are the
same.
As---------------------------

As a gene carrier, DNA is what links any being to the ancestors in his
evolutionary past and the offspring in his evolutionary future. The doublehelix
structure of the molecule can be seen as a pair of metaphorical spiral
staircases: one going down into history, the other up into the future. Its
purpose is to compress linear time into these two active springs. (As
Sheldrake would also later conclude, the DNA is what "sings'' morphogenetic
fields over time and space.) The I Ching is thought to work the same way,
and uses a sixty-four-part structure almost identical to that of DNA to help
people predict future events and understand their personal roles in the
overall continuum of time and space.
lol quote poli tic ians who ranted about 5th particle libertarian
-----------------------------------------------------------------------------

Downloading Infinity
(mars rover infinity new one)

Just as the most earth-shattering information off the computer net is
useless without a computer capable of downloading it into a form that a user
can understand, the DMT experience provides nothing to a user who can't
similarly download some essence of timeless hyperspace into a form he can
understand in linear reality.

"Each particle of reality reflects, in a dim way, the whole
picture. It doesn't matter who you are or where you are. Everything that
ever happened or ever will happen is available to everyone and everything
right now.''

Dan smiles and quietly moves out of the room. The download has been
successful.
Straight and Stoned
It's hard to know whether these people are touching the next reality or
simply frying their brains

Gracie occasionally manifests the spirit of a female goddess, most
often Kali, and the two indulge in hyperhedonism on an order unimaginable
by others in their professional fields--hence the pseudonyms.

"You have to download it [the DMT experience] into some kind of
model, and I don't know why I'm so able to do that. It may be because of a
bad upbringing. Because really there is nothing new about this. This is what
lurks behind Kabbalism and Catholic hermeneutics. If you talk to the village
79
priest, that's bullshit; but if you talk to the theologians of the Jesuit order,
they will tell you God will enter history. History is the shock wave of
eschatology--the fall of all these dimensional models. This is the secret that
lies behind religion, but religion has been subverted for millenia as a tool of
social control through the notion of morality. Morality has nothing to do with
it. It isn't good people who go to heaven. It's smart people who go to
heaven.''

"As this new awareness increasingly filters into everyday levels of
human function, and as more and more individual human cells become
aware of what is taking place, the change will accelerate exponentially.
Eventually, the psychic pressure exerted by a critical mass of humanity will
reach levels that are sufficient to tip the scales. At that moment, the rest of
humanity will experience the instantaneous transformation of a proportion
you cannot now conceive.''


Drugs are
patented medications that enhance brain function; nutrients are
nonpatented substances that the body uses more like food to do the same
thing, usually less invasively but also a bit less effectively.


Most cyberians understand the science by now


And there's a basic presupposition stolen
from cybernetics that's used in NLP [neurolinguistic programming]: the
organism with the most requisite behavior--the broadest variety of requisite
behavior--will always control any situation.''
To Lila, smart drugs, NLP, and cybernetics are all basically the same
thing: programming.
"In other words, if two people interact and they're trying to get
something done, the one who has the most variety in behavior is the one
who will be in charge and decide where it's gonna go. It's an excellent
operating presupposition. It works most of the time, because that person's
more able to compromise and come up with ideas, they're less stuck

Think
about children who are getting a good Christian education right now. Where
are those people gonna be in the future? They're gonna be what Hunter S.
Thompson called `the doomed.' They are the doomed. They have one belief
system; they have one basic operating strategy, which is the avoidance of
pleasure. That's about it in Christianity as far as your real life. You get to
kneel and pray to this dead guy.''


The Readiness Is All
Downloading the massive information wave emanating from the end of
time is no easy task.

In many ways, Heley and Neysa are opposites. He's an intellectual who
grounds every psychedelic revelation into a plan. He's all business, and even
his most far-reaching DMT experiences mean nothing to him if he can't
process them into concrete realizations about the nature of reality. If those
realizations are to be worth anything, he must also quickly determine how to
communicate them to others through articles, chemicals, club events, or
cultural viruses. Heley is a mind. So much so, that his body, often neglected
through aggressive chemical use and lack of sleep, revolts in the form of
Chronic Fatigue Syndrome, which incapacitates him completely for weeks or
even months at a time.
Neysa lives through her body almost exclusively. She can feel what
she calls spiritual "weather,'' evaluate people at a glance, and predict events
in the weeks ahead entirely through her body. She is incapable of
articulating her experience through words, but has developed her own
"language of heart,'' which takes the form of a smile, a touch, an embrace,
or even sex. Wherever she goes, a cluster of admirers forms around her
looking for the security that her carefree yet self-assured manner offers
them. With the help of Heley and his cyberian epiphanies, Neysa was able to
embrace the New Age ideas of her mother in a new, cyberian context. Then
she was complete: Earth Girl was born

My theory is that all that's happening is really the same thing. There
are cultural viruses which are actually no more than elaborate placebos to
draw people in. They're not the actual things that are happening.

Virtual reality comes
from the heart of a society which is really wired in to technology; it's a
powerful cultural virus for people to interface with a computer in a
harmonious way.

"It's a war on information. If you're not capable of fighting the wrong
information then you're not capable of fighting the machine.


What do we have at the moment? Petty hype for a bunch of
multilevel marketing people who want to scam a few fucking dollars out of
something that doesn't do what they say it does.

We're not hyping, we're not
going do a media virus about it, but we'll provide a really good product
within a certain milieu, and lots of information about it. And if we completely
stay within the laws as they exist at the moment, it'll just do the fucking job
without all of the bullocks.''

He knows his ego is probably as responsible
for his upset as the political vulnerability of Earth Girl's glamour image.
"It's a matter of fine balance.


CYBERIA PART 3
Technoshamanism: The Transition Team
--------------------------------------------------

Reggie Watts - Sure Do Like The Fire

Thrive ~ Freedom of Speech

Friday After Next - Trailer

Quotes & Notes

A lot has happened in the year or so since I wrote this book. More than
usually happens in a year. Thanks to technologies like the computer, the modem,
interactive media, and the Internet, we no longer depend on printed matter or word
of mouth to explore the latest rages, innovations, or discoveries. By the time a
story hits the newstands, most insiders consider it "old news" and are already hard
at work on the next flurry of culture-bending inventions and activities.
Cyberia is about a very special moment in our recent history -- a moment
when anything seemed possible. When an entire subculture -- like a kid at a rave
trying virtual reality for the first time -- saw the wild potentials of marrying the
latest computer technologies with the most intimately held dreams and the most
ancient spiritual truths.
This book is not a survey of everything and everyone "cyber" but rather a
tour through some of the regions of this new, fledgling culture to which I was lucky
enough to gain access. Looking back, it is surprising to see how many of these
then-absurd notions have become accepted truths, and disheartening to see how
many of the most optimistic appraisals of our future are still very far from being
realized.

Cyberia follows the lives and translates the experiences of the first few people
who realized that our culture was about to take a leap into the unknown. Some of
them have succeeded beyond their wildest expectations and are now practically
household names. Others have met with catastrophe. Still others have simply faded
from view, their own contributions to the cyberian renaissance already completed.
The people in this book, and thousands of others like them around the world,
understand the implications of our technologies on our culture, thought systems,
spiritual beliefs, and even our biological evolution. They still stand as the most
optimistic and forward-thinking appraisers of our civilization's fate. As we draw ever
nearer to the consensually hallucinatory reality for which these cyberians drew the
blueprints, their impressions of life on the edge become even more relevant for the
rest of us. And they make more sense.
Douglas Rushkoff
New York City, 1994


Introduction
Surfing the Learning Curve of Sisyphus

I look at confusing circumstances as an opportunity--but
not everybody feels that way. That's not the standard neurotic
response. We've got a culture that's based on the ability of people to
control everything. Once you start to embrace confusion as a way of
life, concomitant with that is the assumption that you really don't
control anything. At best it's a matter of surfing the whitewater.
--John Barlow, lyricist for the Grateful Dead and cofounder of the
Electronic Frontiers Foundation


The kid who handed me the brightly colored flyer must have figured I
was younger or at least more open-minded than I really am. Or maybe he
had me pegged from the beginning. Sure, I had done a little "experimenting"
in college and had gotten my world view a bit expanded, but I was hardly
ready to immerse myself in a subculture as odd, or as influential, as this one
turned out to be.
The fractal-enhanced "map-point" leaflet announced a giant, illegal
party -- a "rave," where thousands of celebrants would take psychedelics,
dance to the blips of computer-generated music, and discuss the ways in
which reality itself would soon conform to their own hallucinatory
projections. No big deal. Bohemians have talked this way for years, even
centuries. Problem is, after a few months in their midst, I started believing
them.
A respected Princeton mathematician gets turned on to LSD, takes a
several-year sabbatical in the caves of the Himalayas during which he trips
his brains out, then returns to the university and dedicates himself to finding
equations to map the shapes in his psychedelic visions. The formulas he
develops have better success at mapping the weather and even the stock
market than any have before.
Three kids in San Francisco with a video camera and a broken hotel
magnetic key encoder successfully fool a bank cash machine into giving
them other people's money.

A new computer conferencing system immerses people so totally in
2
their "virtual community" that an alterego takes over a man's willpower, and
he finds himself out of control, randomly propositioning women who happen
to be "online."
A science fiction writer, after witnessing the spectacle of a child in
hypnotic symbiosis with a video arcade game, invents a fictional reality
called Cyberspace -- a "consensual hallucination" accessed through the
computer, where one's thoughts manifest totally, and reality itself conforms
to the wave patterns.
Then, in a bizarre self-fulfilling prophecy, the science fictional concept
of a reality that can be consciously designed begins to emerge as a held
belief--and not just by kids dancing at all night festivals. A confluence of
scientists, computer programmers, authors, musicians, journalists, artists,
activists and even politicians have adopted a new paradigm. And they want
to make this your paradigm, too.

The battle for your reality begins on the fields of digital interaction.
Our growing dependence on computers and electronic media for information,
money, and communication has made us easy targets, if unwilling subjects,
in one of the most bizarre social experiments of the century. We are being
asked to spend an increasing amount of our time on a very new sort of turf--
--the territory of digital information. While we are getting used to it by now,
this region is very different from the reality we have grown to know and
love. It is a boundless universe in which people can interact regardless of
time and location. We can fax "paper'' over phone lines, conduct twentyparty
video-telephone conversations with participants in different countries,
and even "touch'' one another from thousands of miles away through new
technologies such as virtual reality, where the world itself opens to you just
as you dream it up.

But the people I met at my first rave in early 1990's San Francisco claimed
they could experience this same boundless, hypertext universe without the
use of a computer at all. For them, cyberspace can be accessed through
drugs, dance, spiritual techniques, chaos math, and pagan rituals. They
move into a state of consciousness where, as if logged onto a computer, the
limitations of time, distance, and the body are perceived as meaningless.
People believe that they move through these regions as they might move
through computer programs or video games--unlimited by the rules of a
linear, physical reality. Moreover, they say that our reality itself, aided by
technology, is about to make a wholesale leap into this new, hypertextual
dimension.

Quantum physicists at
the best institutions agree that the tiniest particles making up matter itself
have ceased to behave with the predictability of linear equations. Instead,
they jump around in a discontinuous fashion, disappearing, reappearing,
suddenly gaining and losing energy. Mathematicians, likewise, have decided
that the smooth, geometric model of reality they have used since Euclid first
drew a triangle on papyrus is obsolete. Instead, using computers, they churn
out psychedelic paisley patterns which they claim more accurately reflect the
nature of existence.

Now this all may be difficult to take seriously; it was for me--at first.
But we only need to turn to the arbiters of reality--mainstream scientists--to
find this confirmed. The ability to observe phenomena, they now believe, is
inextricably linked to the phenomena themselves. Having lost faith in the
notion of a material explanation for existence, these quantum physicists and
systems mathematicians have begun to look at the ways reality conforms to
their expectations, mirroring back to them a world changed by the very act
of observation. As they rely more and more on the computer, their
suspicions are further confirmed: This is not a world reducible to neat
equations and pat answers, but an infinitely complex series of
interdependencies, where the tiniest change in a remote place can have
systemwide repercussions

When the entire
procession of historical, biological, and cosmological events is reanalyzed in
the light of modern mathematical discoveries like the fractal and feedback
loops, it points toward this era--the turn of the century--as man's leap out of
history altogether and into some sort of timeless dimension.

Inklings of what this dimension may be like come to us through the
experience of computer hackers and psychedelic tripsters, who think of
themselves not as opposite ends of the spectrum of human activity but as a
synergistic congregation of creative thinkers bringing the tools of high
technology and advanced spirituality into the living rooms of the general
public. Psychedelics can provide a shamanic experience for any adventurous
consumer. This experience leads users to treat the accepted reality as an
arbitrary one, and to envision the possibilities of a world unfettered by
obsolete thought systems, institutions, and neuroses. Meanwhile, the
cybernetic experience empowers people of all ages to explore a new, digital
landscape. Using only a personal computer and a modem, anyone can now
access the datasphere. New computer interface technologies such as virtual
reality promise to make the datasphere a place where we can take not only
our minds but our bodies along for the ride.

The people you are about to meet interpret the development of the
datasphere as the hardwiring of a global brain. This is to be the final stage in
the development of "Gaia,'' the living being that is the Earth, for which
humans serve as the neurons. As computer programmers and psychedelic
warriors together realize that "all is one,'' a common belief emerges that the
evolution of humanity has been a willful progression toward the construction
of the next dimensional home for consciousness.
We need a new word

Cyberia is the place a businessperson goes when involved in a phone
conversation, the place a shamanic warrior goes when traveling out of body,
the place an "acid house'' dancer goes when experiencing the bliss of a
techno-acid trance. Cyberia is the place alluded to by the mystical teachings
of every religion, the theoretical tangents of every science, and the wildest
speculations of every imagination. Now, however, unlike any other time in
history, Cyberia is thought to be within our reach. The technological strides
of our postmodern culture, coupled with the rebirth of ancient spiritual ideas,
have convinced a growing number of people that Cyberia is the dimensional
plane in which humanity will soon find itself.

-------------------------------
highlight shizzle here
---------------------------------
The cyberian paradigm finds its way to our unsuspecting minds
through new kinds of arts and entertainment that rely less on structure and
linear progression than on textural experience and moment-to-moment
awareness. Role-playing games, for example, have no beginning or end, but
instead celebrate the inventiveness of their players, who wind their way
through complex fantasies together, testing strategies that they may later
use in their own lives, which have in turn begun to resemble the wild
adventures of their game characters. Similarly, the art and literature of
Cyberia have abandoned the clean lines and smooth surfaces of Star Trek
and 2001: A Space Odyssey in favor of the grimy, posturban realism of
Batman, Neuromancer, and Bladerunner, in which computers do not simplify
human issues but expose and even amplify the obvious faults in our systems
of logic and social engineering.

-------------------------------------------------


Cyberians question the very reality on
which the ideas of control and manipulation are based; and as computernetworking
technology gets into the hands of more cyberians, historical
power centers are challenged. A bright young hacker with enough time on
his hands can break in to almost any computer system in the world.
Meanwhile, do-it-yourself technology and a huge, hungry media empire sews
the seeds of its own destruction by inviting private citizens to participate
through 'zines, cable shows, and interactive television. The hypnotic spell of
years of television and its intense public relations is broken as people learn
to deconstruct and recombine the images intended to persuade them. The
result is that the population at large gains

Using media "viruses,'' politically inclined cyberians launch into the
datasphere, at lightning speed, potent ideas that openly challenge
hypocritical and illogical social structures, thus rendering them powerless.
A new scientific paradigm, a new leap in technology, and a new class
of drug created the conditions for what many believe is the renaissance we
are observing today. Parallels certainly abound between our era and
renaissances of the past: the computer and the printing press, LSD and
caffeine, the holograph and perspective painting, the wheel and the
spaceship, agriculture and the datasphere. But cyberians see this era as
more than just a rebirth of classical ideas. They believe the age upon us now
might take the form of categorical upscaling of the human experience onto
uncharted, hyperdimensional turf.
The people who believe all this, so far, are on the outermost fringes of
popular culture. But, as we witnessed in the 1960s, the beliefs of fringe
cultures can trickle up through our youth into the mainstream.
In fact, we
6
may soon conclude that the single most important contribution of the 1960s
and the psychedelic era to popular culture is the notion that we have chosen
our reality arbitrarily. The mission of the cyberian counterculture of the
1990s, armed with new technologies, familiar with cyberspace and daring
enough to explore unmapped realms of consciousness, is to rechoose reality
consciously and purposefully.

This book is meant to provide a guided tour through that vision:
Cyberia. It is an opportunity to take part in, or at least catch up with, a
movement that could be reshaping reality

----------------------------------------
"Most people think it's far out if we get virtual reality up and
running. This is much more profound than that. This is the real thing.
We're going to find out what "being'' is. It's a philosophical journey
and the vehicles are not simply cultural but biology itself. We're closing
distance with the most profound event that a planetary ecology can
encounter, which is the freeing of life from the chrysalis of matter. And
it's never happened before--I mean the dinosaurs didn't do this, nor
did the procaryotes emerging. No. This takes a billion years of forward
moving evolution to get to the place where information can detach
itself from the material matrix and then look back on a cast-off mode
of being as it rises into a higher dimension."
--Terence McKenna, author, botanist, and psychedelic explorer
---------------------------------------------------



But the authorities and, for most part, adult society are missing the
point here. Craig and his compatriots are not interested in obtaining and
selling valuable documents. These kids are not stealing information--they
are surfing data. In Cyberia, the computer serves as a metaphor as much as
a tool; to hack through one system to another and yet another is to discover
the secret rooms and passageways where no one has ever traveled before.
The web of interconnected computer networks provides the ultimate
electronic neural extension for the growing mind. To reckon with this
technological frontier of human consciousness means to reevaluate the very
nature of information, creativity, property and human relations.
-------------------------------------------------------------------------------


They gained access. In
Cyberia, this is funhouse exploration. Neidorf sees it as "like when you're
eight and you know your brother and his friends have a little treehouse or
clubhouse somewhere down in the woods, and you and your friends go and
check it out even though you know your brother would basically kill you if he
found you in there.'' Most of these kids get into hacking the same way as
children of previous generations daringly wandered through the hidden
corridors of their school basements or took apart their parents' TV sets. But
with computers they hit the jackpot: There's a whole world there--a whole
new reality, which they can enter and even change. Cyberia. Each new
opening leads to the discovery of an entirely new world, each connected to
countless other new worlds. You don't just get in somewhere, look around,
find out it's a dead end, and leave.

Crashing the System
"The fun of hacking lies in the puzzle solving. Finding out what lies
around that next corner, around the next menu or password. Finding out
just how twisted you can get. Popping out of a computer-based network into
a phone-based network and back again. Mapping networks that go
worldwide.

The Bodyguard has become an indispensable part of the hacker's
daytrip survival kit. "It's kind of a worm [a tunneling computer virus] that
hacks along with you. Say I'm cruising through fifteen Unixes [computers
that run Unix software] to get at some engineering firm. Every time I go
onto a Unix, I will upload my Bodyguard program. What it does is watch me
and watch the system. It's got the names of the system operators. If a
system operator [''sysop,'' the watchdog for illegal penetrants] or somebody
else who has the ability to check the system logs on [enters the network
through his own computer], the Bodyguard will flash an error flag [warning!
danger!] and terminate you at that point. It also will send you a number
corresponding to the next place down the hierarchy of machines that you've
penetrated. You'll have your last connection previous to the one where you
got canned. It will then reconnect you to where you were, without using the
system that knocked you off. It'll recreate the network for you. It takes
about four or five minutes. It's nice because when you're deep in a group of
systems, you can't watch everything.

While the true hacker ethic is not to destroy anything, most young
people who find themselves in a position where it' possible to inflict damage
find it hard to resist doing so. As Troup explains, "Most kids will do the most
destructive thing they know how to do. There's nothing in there that they
need, or want, or even understand how to use. Everybody's crashed a
system now or then.''

"It's difficult, because you have to cover your tracks, but it's not impossible.
Just time-consuming,'' Troup explains.
"I remember TRW used to have those commercials that just said
`TRW, making the world a better tomorrow.' That's all they did. They were
getting us used to seeing them. Because they were into everything. They
sent Tiger Teams [specialized computer commando squads who establish
security protocol in a system] into every system the government has, either
to improve the system's security or to build it in the first place. They have
back doors into everything they've ever worked on. They can assume control
over anything they want to. They're big. They're bad. And they've got more
power than they should have, which is why we were after them



Most purposeful hacking is far less romantic, and done simply to gain
access to systems for their computing power. If someone is working on a
complex program or set of computations, it's more convenient to use some
corporation's huge system to carry out the procedure in a few minutes or
hours than to tie up one's own tiny personal computer for days. The skill
comes in getting the work done before the sysop discovers the intrusion. As
one hacker explains to me through an encrypted electronic mail message,
"They might be on to you, but you're not done with them yet--you're still
working on the thing for some company or another.

"Now, you might ask, what's a computer-generated image like that
doing on a Dead ticket, huh?''
17

CHAPTER 2
Operating from Total Oblivion
The fractal is the emblem of Cyberia. Based on the principles of chaos
math, it's an icon, a metaphor, a fashion statement, and a working tool all at
the same time. It's at once a highly technical computer-mathematics
achievement and a psychedelic vision, so even as an image it bridges the
gap between these two seemingly distant, or rather "discontinuous,'' corners
of Cyberia. Once these two camps are connected, the real space defined by
"Cyberia'' emerges.


Fractals are circular equations: After you get an answer, you
plug it back into the original equation again and again, countless times.



This same phenomenon--self-similarity--can be observed in many
systems that were previously believed to be totally irregular and
unexplainable, ranging from the weather and the economy to the course of
human history. For example, each tiny daily fluctuation in the weather
mirrors the climatic record of the history of the planet. Each major
renaissance in history is itself made up of smaller renaissance events, whose
locations in time mirror the overall pattern of renaissances throughout
history. Every chaotic system appears to be adhering to an underlying order
of self-similarity.


This means that our world is entirely or interdependent than we have
previously understood. What goes on inside any one person's head is
reflected, in some manner, on every other level of reality. So any individual
being, through feedback and iteration, has the ability to redesign reality at
large.

While it seems so unlikely to the modern mind that psychedelics could
contribute to real progress in mathematics and science, cyberians, for the
most part, take this connection for granted. "In the sixties,'' Abraham
explains, "a lot of people on the frontiers of math experimented with
psychedelic substances. There was a brief and extremely creative kiss
between the community of hippies and top mathematicians. I know this
because I was a purveyor of psychedelics to the mathematical community.
To be creative in mathematics, you have to start from a point of total
oblivion. Basically, math is revealed in a totally unconscious process in which
one is completely ignorant of the social climate. And mathematical advance
has always been the motor behind the advancement of consciousness.
What's going on now is at least as big a thing as the invention of the wheel.''

Abraham argues that cyberian interest in the pagan, psychedelic,
spiritual, and tribal is not in the least contradictory to the advances in
computer technology and mathematics. Historically, he points out,
renaissance periods have always involved a resurgence of archaic elements
along with the invention of new technologies and mathematical systems. The
success of Cyberia, according to the bearded technosage, will depend on our
ability to put these disparate elements together. "We have emphasized
integration and synthesis, trying to put everything together in one
understanding, using mathematical models only as one tool. We are also
open to various pagan elements like astrology, telepathy, the paranormal,
and so on. We're an interesting network.''
For younger cyberians, Abraham's

"When I was a freshman in college,'' he carefully removes the wires
from the back of his invention, "I would take psychedelics and sit by myself
for a whole day. What I arrived at was that cosmic consciousness was a
completely normal thing that one day everyone would arrive at, if they
would just sit and think clearly.''



So the very invention of the
personal computer, then, was in some ways psychedelics-influenced. Maybe
that's why they called it Apple: the fruit of forbidden knowledge brought
down to the hands of the consumer through the garage of a Reid College
acid head?


This set into a motion a "revenge of the nerds'' on a scale we haven't yet
fully comprehended. But when the computer industry was born and looking
desperately for skilled programmers and developers, these kids were too
young to be hired. The companies turned instead to the acid heads.

So, according to firsthanders like Kottke, everything old
becomes new again, and the psychedelics user's mind is rejuvenated to its
original ability to wander and wonder. The frames and systems of logic one
has been using to organize experience fall away.

"Consciousness is binary,'' poses Kottke, from a casual lotus position.
"It's essentially digital.'' At least this is the way computers "think.'' When
information is stored digitally rather than in a picture, on a record, or even
in a book of words, it is broken down into a series of yes/no's or dot/dashes.
Things must be spelled out explicitly. The computer functions purely in
duality but, unlike the human mind, has no interpretive grid.


One of the primary features of the psychedelic experience as it relates
to the human computer hardware, believes Ron Lawrence, a Macintosh
expert from Los Angeles who archives Tim Leary's writing, is that it
"reformats the hard disk and clears out the ram.'' That is, one's experience
of life is reevalutated in an egoless context and put into a new order.

Tim Leary's writing, is that it
"reformats the hard disk and clears out the ram.'' That is, one's experience
of life is reevalutated in an egoless context and put into a new order. One
sees previously unrecognizable connections between parallel ways of
thinking, parallel cultures, ideologies, stories, systems of logic, and
philosophies. Meanwhile, trivial cares of the moment are given the
opportunity to melt away (even if in the gut-wrenching crucible of intense
introspection), and the tripper may reenter everyday life without many of
the cognitive traps that previously dominated his interpretation of reality. In
other words, the tripper gains the ability to see things in an unprejudiced
manner, like the computer does.
----------------------------------
Today, even executives at
the more establishment-oriented computer companies have been forced to
include psychedelics-influenced developers in their ranks.
-----------------------------------------------------------

A high-level personnel executive from a major Southern California
defense contractor admits that the company's biggest problem now is that
"alternative culture members'' are refusing to work for them.
--------------------------------------------------------------------------

And even more than that, people who don't use
the drugs are outraged because of the invasion of privacy. They just feel like
it's an infringement on civil liberties. And I think they're right.

Not surprisingly, Sun Micro Systems' computers run some of the most
advanced fractal graphics programs, and Intel--which is also quite
"Deadhead-friendly,'' is an industry leader in experimental technologies like
virtual reality. The companies that lead in the Valley of the Nerds are the
ones that recognize the popularity of psychedelics among their employees.
Still, although they have contributed to or perhaps even created the
computer revolution, psychedelics-using cyberians feel like a persecuted sect
in an oppressive ancient society that cannot see its own superstitious
paranoia. As an engineer at a Microsoft research facility complains, drug
testing makes her feel like the "target victim of an ancient voodoo spell.''
From the cyberian perspective, that's exactly what's going on; so
computer programmers must learn not to give any hair or bodily fluids to
their employers. The confiscated parts are being analyzed in scientific
"rituals'' that look into the employee's past and determine whether she has
engaged in her own rituals--like smoking pot--that have been deemed
heretical by the dominating religious body. In this case, that dominating
body is the defense industry, and the heretics are pot smokers and
psychedelics users, who have demonstrated a propensity to question the
justifiability of the war machine.


"We don't have the same distance between us anymore.
Camcorders have changed everything. Whenever something happens in the
world, chances are that someone's around with a camcorder to tape it. We're
all neighbors in a little village, as it were.''

They also have a
way of posting their responses to the development for everyone to see, or
the option of sending a message through electronic mail, or "E-mail,'' which
can be read only by the intended recipient. So, for example, a doctor at
Princeton sees the posting from Stanford. A list of responses and
commentary appears after the Stanford announcement, to which the
Princeton doctor adds his questions about the validity of the experiment.
Meanwhile, he E-mails his friends at a big corporation that Stanford's
experiment was carried out by a lunatic and that the corporation should
cease funding that work.
The idea of networking through the computer quickly spread.
Numerous public bulletins boards sprang up, as well as information services
like Compuserve and Prodigy.

Ted Nelson, the inventor of hypertext, an
early but unprecentedly user-friendly way of moving through files, has been
working for the past decade or so on the ultimate database, a project aptly
named "Xanadu.'' His hope is to compile a database of--literally--everything,
and all of the necessary software to protect copyrights, make royalty
payments, and myriad other legal functions. Whether or not a storehouse
like Xanadu is even possible, the fact that someone is trying, and being
supported by large, Silicon Valley businesses like Autodesk, a pioneer in
user-interface and cyberspace technology, legitimizes the outlook that one
day all data will be accessible from any node--any single computer--in the
matrix.

--------------------------------------------
The implications for the legal community are an endless mire of
property, privacy, and information issues, usually boiling down to one of the
key conflicts between pre- and postcyberian mentality: Can data be owned,
or is it free for all? Our ability to process data develops faster than our
ability to define its fair use.
-------------------------------------------------

The WELL serves as a cyber-village hall. As John Barlow explains, "In
this silent world, all conversation is typed. To enter it, one forsakes both
body and place and becomes a thing of words alone. You can see what your
neighbors are saying (or recently said), but not what either they or their
physical surroundings look like. Town meetings are continuous and
discussions rage on everything from sexual kinks to depreciation schedules.''
But the WELL is not a dry, computery place. Once on the WELL, there's
a tangible feeling of being "plugged in'' to a cyber community. One develops
a cyber personality unencumbered by his looks and background and defined
entirely by his entries to topics. The references he makes to literature, the
media, religion, his friends, his lifestyle, and his priorities create who he is in
cyberspace. One can remain on the sidelines watching others make
comments, or one can dive in and participate.

Cyberspace as Chaos
The cyber revolution has made the world a smaller place

Members of the Global Village see themselves as part of a fractal
event. The virtual community even incorporates and promotes many of the
principles of chaos mathematics on social and political levels. A tiny, remote
voice criticizing the ethics of a police action or the validity of an experimental
result gets heard and iterated throughout the net.

Ultimately, the personal computer and its associated technologies may
be our best access points to Cyberia. They even serve as a metaphor for
cyberians who have nothing to do with computers but who look to the net as
a model for human interaction. It allows for communication without the
limitations of time or space, personality or body, religion or nationality. The
vast computer-communications network is a fractal approach to human
consciousness.

The datasphere is a hardwiring of the planet itself, providing ways of
distributing and iterating information throughout the net. To join in, one
needs only to link up. Or is it really that easy?

Arbitrating Anarchy

Stink tries to log on and receives the message, but he doesn't call in.
Days pass. The issue seems dead. But topics about Stink and the
implications of his mischievous presence begin to spring up all over the
WELL. Many applaud the banishment of Stink, while others warn that this is
the beginning of censorship. "How,'' someone asks, "can we call ourselves
an open, virtual community if we lock out those who don't communicate the
way we like? Think of how many of us could have been kicked off the WELL
by the same logic?'' "What are we, Carebears?'' another retorts. "This guy
was sick!''


Interfacing with the Technosphere
"Virtual reality is a way of mass-producing direct experience
You put
on the goggles and you have this world around you. In the beginning, there
were animals, who had nothing but their experience. Then man came along,
who processes reality in metaphors. We have symbology. One thing stands
for another. Verbal noises stand for experience, and we can share
experience by passing this symbology back and forth.
And virtual reality is a real
milestone too, because we're now able for the first time to mass-produce the
direct experience. We've come full circle.''
-------------------------------------------
Comparisons with the Renaissance abound in discussions of VR. Just
as the 3-D holograph serves as our cultural and scientific equivalent of the
Renaissance's perspective painting, virtual reality stands as a 1990s
computer equivalent of the original literacy movement. Like the printing
press did nearly five hundred years ago, VR promises pop cultural access to
information and experience previously reserved for experts.
De Groot's boss at VPL, Jaron Lanier, paints an even
De Groot's boss at VPL, Jaron Lanier, paints an even rosier picture of
VR and its impact on humanity at large. In his speaking tours around the
world, the dredlocked inventor explains how the VR interface is so
transparent that it will make the computer disappear. "Try to remember the
world before computers. Try to remember the world of dreaming, when you
dreamed and it was so. Remember the fluidity that we experienced before
computers. Then you'll be able to grasp VR.''
----------------------------------------------------
"There's two levels of virtual reality. One is the ideas, and the other is
the actual gear. The gear is early, all right? But these people from Time
magazine came in last week and said, `Well, this stuff's really overblown,'
and my answer's like, `Who's overblowing it?'--you know? It reminds me of
an interview with Paul McCartney in the sixties where some guy from the
BBC asked him if he did any illegal activities, and he answered, `Well,
actually, yes.' And the reporter asked `Don't you think that's horrible to be
spreading such things to the youth of the country?' and he said, `I'm not
doing that. You're doing that.'

"Virtual reality will prove to be a more compelling fantasy world than
Nintendo, but even so, the real power of the head-mounted display is that it
can help you perceive the real world in ways that were previously
impossible. To see the invisible, to travel at the speed of light, to shrink
yourself into microscopic worlds, to relive experiences--these are the powers
that the head-mounted display offers you. Though it sounds like science
fiction today, tomorrow it will seem as commonplace as talking on the
telephone.''

41

Angels And Airwaves The Gift

Douglas Russhkoff - Cyberia

Cyberia (book)(oldschool)
From Wikipedia, the free encyclopedia

Cyberia is a book by Douglas Rushkoff, published in 1994. The book discusses many different ideas revolving around technology, drugs and subcultures. Rushkoff takes a Tom Wolfe Electric Kool Aid Acid Test style (or roman à clef), as he actively becomes a part of the people and culture that he is writing about. The books goes with Rushkoff as he discusses topics ranging from online culture, the concept of a global brain as put forth in Gaia theory, and Neoshamanism.

Few of the people mentioned, included: Craig Neidorf, Ralph Abraham, John Barlow, Dan Kottke, David Gans, Jaron Lanier, Bruce Eisner, Fraser Clark, Mitch Kapor, Phiber Optik, Howard Rheingold, R.U. Sirius, Terence McKenna, John Draper, Neysa "Earth Girl" Griffith and Timothy Leary

MIKE MARINO - Family Feud


+

Gang for White People - Comedy Time

Dj Shadow - The less you know the better

give me back the nights - dj shadow (no stream available yet)

+

dj shadow - circular logic (front to back)

The Law of Fives

The Law of Fives is one of the oldest Erisian Mysterees

The Law of Fives states simply that: ALL THINGS HAPPEN IN FIVES, OR ARE DIVISIBLE BY OR ARE MULTIPLES OF FIVE, OR ARE SOMEHOW DIRECTLY OR INDIRECTLY APPROPRIATE TO 5.

The Law of Fives is never wrong.

from the wiki:

Law of Fives

The Law of Fives is summarized in the Principia Discordia:

The Law of Fives states simply that: All things happen in fives, or are divisible by or are multiples of five, or are somehow directly or indirectly appropriate to 5

The Law of Fives is never wrong.

—Malaclypse the Younger, Principia Discordia, Page 00016

Like most of Discordianism, the Law of Fives appears on the surface to be either some sort of weird joke, or bizarre supernaturalism; but under this, it may help clarify the Discordian view of how the human mind works. Lord Omar is quoted later on the same page as having written, "I find the Law of Fives to be more and more manifest the harder I look."

Appendix Beth of Robert Shea's and Robert Anton Wilson's The Illuminatus! Trilogy considers some of the numerology of Discordianism, and the question of what would happen to the Law of Fives if everyone had six fingers on each hand. The authors assert that the real Law of Fives is realizing that everything can be related to the number five if you try hard enough. Sometimes the steps required may be highly convoluted. Incidentally, the number five appears five times within the quote describing the Law of Fives, which is stated in 23 words.

Another way of looking at the Law of Fives is as a symbol for the observation of reality changing that which is being observed in the observer's mind. Just as how when one looks for fives in reality, one finds them, so will one find conspiracies, ways to determine when the apocalypse will come, and so on and so forth when one decides to look for them. It cannot be proven wrong, because it proves itself reflexively when looked at through this lens.

At its basic level, the Law of Fives is a practical demonstration that perception is intent-sensitive; that is, the perceiver's intentions inform the perception. To whatever extent one considers that perception is identical with reality, then, it has the corollary that reality is intent-sensitive.

The Law of Fives is related to the significance of the number 23 and the 23 Enigma in the Illuminatus!-trilogy, as 2 plus 3 equals 5.

Principia Discordia: A Zen Story

A ZEN STORY

by Camden Benares, The Count of Five
Headmaster, Camp Meeker Cabal

A serious young man found the conflicts of mid 20th Century America confusing. He went to many people seeking a way of resolving within himself the discords that troubled him, but he remained troubled.

One night in a coffee house, a self-ordained Zen Master said to him, "go to the dilapidated mansion you will find at this address which I have written down for you. Do not speak to those who live there; you must remain silent until the moon rises tomorrow night. Go to the large room on the right of the main hallway, sit in the lotus position on top of the rubble in the northeast corner, face the corner, and meditate."

He did just as the Zen Master instructed. His meditation was frequently interrupted by worries. He worried whether or not the rest of the plumbing fixtures would fall from the second floor bathroom to join the pipes and other trash he was sitting on. He worried how would he know when the moon rose on the next night. He worried about what the people who walked through the room said about him.

His worrying and meditation were disturbed when, as if in a test of his faith, ordure fell from the second floor onto him. At that time two people walked into the room. The first asked the second who the man was sitting there was. The second replied "Some say he is a holy man. Others say he is a shithead."

Hearing this, the man was enlightened.

Sublime with Rome - Take It Or Leave It Music


Sublime with Rome reveal their new music video, "Take It Or Leave It,"

Principia Discordia

(new book im checking out)

Discordianism is a modern, chaos-centered religion founded circa 1958–1959 by Malaclypse the Younger with the publication of its principal text, the Principia Discordia. It is widely regarded as a parody religion, and has been called "Zen for roundeyes", based on similarities with absurdist interpretations of the Rinzai school. Discordianism recognizes chaos, discord, and dissent as valid and desirable qualities, in contrast with most religions, which idealize harmony and order. The religion is largely composed of whimsical and absurd ideas, though many adherents claim there is a deeper meaning to their flippant attitude. Eris is the matron deity of the religion. (and also the name of the new 10th planet of our Solar System!)


Like it or not, you've just become a Discordian Pope by seeing this image. And now have the power to name anyone you wish a Pope as well. You are infallible! Maybe!
read more here: daily dedroidify -
Discordianism

notes and quotes from the book:

An Age of Confusion, or an Ancient Age, is
one in which History As We Know It begins to
unfold, in which Whatever Is Coming emerges
in Corporal Form, more or less, and such times are
Ages of Balanced Unbalance, or Unbalanced
Balance.
6. An Age of Bureaucracy is an Imperial Age in
which Things Mature, in which Confusion becomes
entrenched and during which Balanced Balance,
or Stagnation, is attained.
7. An Age of Disorder or an Aftermath is an
Apocalyptic Period of Transition back to Chaos
through the Screen of Oblivion into which the
Age passeth, finally. These are Ages of
Unbalanced Unbalance.

= THE FIVE FINGERED HAND OF ERIS =

The official symbol of POEE is here illustrated. It may be this, or any similar device to represent TWO OPPOSING ARROWS CONVERGING INTO A COMMON POINT. It may be vertical, horizontal, or else such, and it may be elaborated or simplified as desired.

The esoteric name for this symbol is THE FIVE FINGERED HAND OF ERIS, commonly shortened to THE HAND.

NOTE: In the lore of western magic, the is taken to symbolize horns, especially the horns of Satan or of diabolical beasties. The Five Fingered Hand of Eris, however, is not intended to be taken as satanic, for the "horns" are supported by another set, of inverted "horns". Or maybe it is walrus tusks. I don't know what it is, to tell the truth.


surrealism aims at the total transformation of the mind and al that resembles it - breton

POEE (pronounced "POEE") is an acronym for The PARATHEO-ANAMETAMYSTIKHOOD OF ERIS ESOTERIC. The first part can be taken to mean "equivalent deity, reversity beyond-mystique." We are not really esoteric, it's just that nobody pays much attention to us.

POEE has no treasury, no by-laws, no articles, no guides save Mal-2's pineal gland, and has only one scruple--which Mal-2 keeps on his key chain.

POEE has not registered, incorporated, or otherwise chartered with the State, and so the State does not recognize POEE or POEE Ordinations, which is only fair, because POEE does not recognize the State.

this book is a mirror , when a monkey looks in, no apostle looks out-lichtenberg

Seek into the Chao if thou wouldst be wise
And find ye delight in Her Great Surprise!
Look into the Chao if thou wantest to know
What's in a Chao and why it ain't so!
(HBT; The Book of Advice, 1:1)

p33 pic

to diverse gods
do mortals bow
holy cow, and
wholly chao
rev dr grindleber monroe cabal

old poee slogan
when in doubt fuck it
when not in doubt..get in doubt!!

no two equals are the same
The Discordian Society has no definition.

I sometimes think of it as a disorganization of Eris Freaks. It has been called a guerrilla mind theatre. Episkopos Randomfactor, Director of Purges of Our People's Underworld Movement sect in Larchmont, prefers "The World's Greatest Association of What-ever-it-is-that-we-are." Lady Mal thinks of it as a RENAISSANCE THINK TANK. Fang the Unwashed, WKC, won't say. You can think of it any way you like.

AN EPISKOPOS OF THE DISCORDIAN SOCIETY is one who prefers total autonomy, and creates his own Discordian sect as The Goddess directs him. He speaks for himself and for those that say that they like what he says.

THE LEGION OF DYNAMIC DISCORD: A Discordian Society Legionnaire is one who prefers not to create his own sect.

If you want in on the Discordian Society
then declare yourself what you wish
do what you like
and tell us about it
or if you prefer
don't.

There are no rules anywhere.
The Goddess Prevails.

When I get to the bottom I go back to the top
of the slide where I stop and I turn and I go
for a ride, then I get to the bottom and I see
you again! Helter skelter!
-John Lennon

p36


FOR YOUR ENLIGHTENMENT

THE PARABLE OF THE BITTER TEA

by Rev. Dr. Hypocrates Magoun, P.P. POEE PRIEST, Okinawa Cabal

When Hypoc was through meditating with St. Gulik, he went there into the kitchen where he busied himself with preparing the feast and in his endeavor, he found that there was some old tea in a pan left standing from the night before, when he had in his weakness forgot about its making and had let it sit steeping for 24 hours. It was dark and murky and it was Hypoc's intention to use this old tea by diluting it with water. And again in his weakness, chose without further consideration and plunged into the physical labor of the preparations. It was then when deeply immersed in the pleasure of that trip, he had a sudden loud clear voice in his head saying "it is bitter tea that involves you so." Hypoc heard the voice, but the struggle inside intensified, and the pattern, previously established with the physical laboring and the muscle messages coordinated and unified or perhaps coded, continued to exert their influence and Hypoc succummed to the pressure and he denied the voice.

And again he plunged into the physical orgy and completed the task, and Lo as the voice had predicted, the tea was bitter.

"The Five Laws have root in awareness."
--Che Fung (Ezra Pound, Canto 85)

The Hell Law says that Hell is reserved exclus-
ively for them that believe in it. Further,
the lowest Rung in Hell is reserved for them
that believe in it on the supposition that
they'll go there if they don't.
HBT; The Gospel According to Fred, 3:1


GREYFACE

In the year 1166 B.C., a malcontented hunchbrain by the name of Greyface, got it into his head that the universe was as humorless as he, and he began to teach that play was sinful because it contradicted the ways of Serious Order. "Look at all the order around you," he said. And from that, he deluded honest men to believe that reality was a straightjacket affair and not the happy romance as men had known it.

It is not presently understood why men were so gullible at that particular time, for absolutely no one thought to observe all the disorder around them and conclude just the opposite. But anyway, Greyface and his followers took the game of playing at life more seriously than they took life itself and were known even to destroy other living beings whose ways of life differed from their own.

The unfortunate result of this is that mankind has since been suffering from a psychological and spiritual imbalance. Imbalance causes frustration, and frustration causes fear. And fear makes for a bad trip. Man has been on a bad trip for a long time now.

It is called THE CURSE OF GREYFACE.

Bullshit makes
the flowers grow
& that's beautiful.

Climb into the Chao with a friend or two
And follow the Way it carries you,
Adrift like a Lunatic Lifeboat Crew
Over the Waves in whatever you do.
(HBT; The Book of Advice, 1:3)

pg43 mandala

10. During and after the Fall of the Establishment of Bureaucracy was the Aftermath, an Age of Disorder in which calculation, computations, and reckonings were put away by the Children of Eris in Acceptance and Preparation for the Return to Oblivion to be followed by a Repetition of the Universal Absurdity. Moreover, of Itself the Coming of Aftermath waseth a Resurrection of the Freedom-flowing Chaos. HAIL ERIS!


THE FOLLOWING IS QUOTED FROM BERGAN EVANS
ON NORBERT WEINER, NUCLEAR PHYSICIST

The second concept Wiener has to establish is that of entropy. Probability is a mathematical concept, coming from statistics. Entropy comes from physics. It is the assertion-- established logically and experimentally-- that the universe, by its nature, is "running down", moving toward a state of inert uniformity devoid of form, matter, hierarchy or differentiation.

That is, in any given situation, less organization, more chaos, is overwhelmingly more probable than tighter organization or more order.

The tendency for entropy to increase in isolated systems is expressed in the second law of thermodynamics-- perhaps the most pessimistic and amoral formulation in all human thought.

It applies however, to a closed system, to something that is an isolated whole, not just a part. Within such systems there may be parts, which draw their energy from the whole, that are moving at least temporarily, in the opposite direction; in them order is increasing and chaos is diminishing.

The whirlpools that swirl in a direction opposed to the main current are called "enclaves". And one of them is life, especially human life, which in a universe moving inexorably towards chaos moves towards increased order.


= ZARATHUD'S ENLIGHTENMENT =

Before he became a hermit, Zarathud was a young Priest, and took great delight in making fools of his opponents in front of his followers.

One day Zarathud took his students to a pleasant pasture and there he confronted The Sacred Chao while She was contentedly grazing.

"Tell me, you dumb beast." demanded the Priest in his commanding voice, "why don't you do something worthwhile. What is your Purpose in Life, anyway?"

Munching the tasty grass, The Sacred Chao replied "MU".*

Upon hearing this, absolutely nobody was enlightened. Primarily because nobody could understand Chinese.

* "MU" is the Chinese ideogram for NO-THING

find peace within a contented chao

THE SACRED CHAO

THE SACRED CHAO is the key to illumination. Devised by the Apostle Hung Mung in ancient China, it was modified and popularized by the Taoists and is sometimes called the YIN-YANG. The Sacred Chao is not the Yin-Yang of the Taoists. It is the HODGE-PODGE of the Erisians. And, instead of a Podge spot on the Hodge side, it has a PENTAGON which symbolizes the ANERISTIC PRINCIPLE, and instead of a Hodge spot on the Podge side, it depicts the GOLDEN APPLE OF DISCORDIA to symbolize the ERISTIC PRINCIPLE.

The Sacred Chao symbolizes absolutely everything anyone need ever know about absolutely anything, and more! It even symbolizes everything not worth knowing, depicted by the empty space surrounding the Hodge-Podge.

HERE FOLLOWS SOME PSYCHO-METAPHYSICS.
If you are not hot for philosophy, best just to skip it.

The Aneristic Principle is that of APPARENT ORDER; the Eristic Principle is that of APPARENT DISORDER. Both order and disorder are man made concepts and are artificial divisions of PURE CHAOS, which is a level deeper that is the level of distinction making.

With our concept making apparatus called "mind" we look at reality through the ideas-about-reality which our cultures give us. The ideas-about- reality are mistakenly labeled "reality" and unenlightened people are forever perplexed by the fact that other people, especially other cultures, see "reality" differently. It is only the ideas-about-reality which differ. Real (capital-T True) reality is a level deeper that is the level of concept.

We look at the world through windows on which have been drawn grids (concepts). Different philosophies use different grids.

A culture is a group of people with rather similar grids. Through a window we view chaos, and relate it to the points on our grid, and thereby understand it. The ORDER is in the GRID. That is the Aneristic Principle.

Western philosophy is traditionally concerned with contrasting one grid with another grid, and amending grids in hopes of finding a perfect one that will account for all reality and will, hence, (say unenlightened westerners) be True. This is illusory; it is what we Erisians call the ANERISTIC ILLUSION. Some grids can be more useful than others, some more beautiful than others, some more pleasant than others, etc., but none can be more True than any other.

DISORDER is simply unrelated information viewed through some particular grid. But, like "relation", no-relation is a concept. Male, like female, is an idea about sex. To say that male-ness is "absence of female-ness", or vice versa, is a matter of definition and metaphysically arbitrary. The artificial concept of no-relation is the ERISTIC PRINCIPLE.

The belief that "order is true" and disorder is false or somehow wrong, is the Aneristic Illusion. To say the same of disorder, is the ERISTIC ILLUSION.

The point is that (little-t) truth is a matter of definition relative to the grid one is using at the moment, and that (capital-T) Truth, metaphysical reality, is irrelevant to grids entirely. Pick a grid, and through it some chaos appears ordered and some appears disordered. Pick another grid, and the same chaos will appear differently ordered and disordered.

Reality is the original Rorschach

pg59

The real reality is there, but everything you KNOW about "it" is in your mind and yours to do with as you like. Conceptualization is art, and YOU ARE THE ARTIST.

Brother Ram,

Your acute observation that ERIS spelled backwards is SIRE, and your inference to the effect that there is sexual symbolism here, have brought me to some observations of my own.

ERIS spelled fore-part-aft-wards is RISE. And spelled inside out is REIS, which is a unit of money, albeit Portugese-Brazilian and no longer in use. >From this it may be concluded that Eris has usurped Eros (god of erotic love) in the eyes of those who read backwards; which obviously made Eros sorE. Then She apparently embezzeled the Olympian Treasury and went to Brazil; whereupon She opened a chain of whorehouses (which certainly would get a rise from the male population). I figure it to be this in particular because MADAM reads the same forwards and backwards. And further, it is a term of great respect, similar to SIRE.

And so thank you for your insight, it may well be the clue to the mystery of just where Eris has been fucking around for 3125 years.

everybody understands mickey mouse
few understand herman hesse
only a handfull understood albert einstein
and nobody understood emperor norton - nortan cabal

= ON OCCULTISM =

Magicians, especially since the Gnostic and the Quabala influences, have sought higher consciousness through assimilation and control of universal opposites-- good/evil, positive/negative, male/female, etc. But due to the steadfast pomposity of ritualism inherited from the ancient methods of the shaman, occultists have been blinded to what is perhaps the two most important pairs of apparent or earth-plane opposites: ORDER/DISORDER and SERIOUS/HUMOROUS.

Magicians, and progeny the scientists, have always taken themselves and their subject in an orderly and sober manner, thereby disregarding an essential metaphysical balance. When magicians learn to approach philosophy as a malleable art instead of an immutable Truth, and learn to appreciate the absurdity of man's endeavours, then they will be able to pursue their art with a lighter heart, and perhaps gain a clearer understanding of it, and therefore gain more effective magic. CHAOS IS ENERGY.

This is an essential challenge to the basic concepts of all western occult thought, and POEE is humbly pleased to offer the first breakthrough in occultism since Solomon


TheGolden Secret
NONSENSE AS SALVATION

The human race will begin solving it's problems on the day that it ceases taking itself so seriously.
If you can master nonsense as well as you have already learned to master sense, then each will expose the other for what it is: absurdity. From that moment of illumination, a man begins to be free regardless of his surroundings. He becomes free to play order games and change them at will. He becomes free to play disorder games just for the hell of it. He becomes free to play neither or both. And as the master of his own games, he plays without fear, and therefore without frustration, and therefore with good will in his soul and love in his being.

And when men become free then mankind will be free.
May you be free of The Curse of Greyface.
May the Goddess put twinkles in your eyes.
May you have the knowledge of a sage,
and the wisdom of a child. Hail Eris.

DID YOU KNOW THAT YOU HAVE A LOPSIDED PINEAL GLAND?

Well, probably you do have one, and it's unfortunate because lopsided Pineal Glands have perverted the Free Spirit of Man, and subverted Life into a frustrating, unhappy and hopeless mess.

Fortunately, you have before you a handbook that will show you how to discover your salvation through
ERIS, THE GODDESS OF CONFUSION.
It will advise you how to balance your Pineal Gland and reach spiritual Illumination. And it will teach you how to turn your miserable mess into a beautiful, joyful, and splendid one.

poee is a bridge from picses to aquarius
Copyright © 2012 Alien Punk.